﻿using UnityEngine;
using System.Collections;

public class LeeSin : Champion {

	// Use this for initialization
	void Start () {
		numMoves = 1;
		numAttacks = 1;
		cardName="Lee Sin, The Blind Monk";
		health = 100f;
		maxHealth = health;
		cardDescription = "A Blink Monk";
		attack = 5;
		attackRange = 1;
		basicAbilityDescription = "Lee Sin send out a resonating strike towards target champion. Lee Sin then travels towards that champion, end up one space away. This deals X damage";
		ultimateAbilityDescription = "Lee Sin kicks target enemy, dealing X damage and sending them flying backwards up to 2 spaces.";
		canAttack = true;
		canMove = true;
		isTargettable = true;
		isDead = false;
		initializeStuff();
	}
}
